Monday, January 30, 2006

Face off! Our game concept (thanks to Peiting for coming up with the initial concept!)

Players
2- 4 people can play.

Description of game
The game consists of a board, counters, a deck of facial feature cards, and a face base.

How to play
Each player draws a card each from every category of features (no choosing is allowed). Place the cards clearly on the face base offered, where everyone can constantly refer. Shuffle the facial feature cards together and form them into a deck facing downwards.

The players throw a die to decide who starts first. All players’ counters start from the first square on the board.

The first player throws the die and move the number of spaces accordingly. If he/she lands on a square that reads ‘draw a card’, he/she takes a card from the deck. If he/she lands on ‘miss a turn’ or ‘take a card from another player’, follow accordingly.

A player can choose to forgo a turn in exchange for a chance to return three of his/her own cards to the deck in exchange for drawing a card from the deck. The player draws the card first before shuffling the 3 cards back into the deck.

Treat the board squares as continuous. i.e. when a player moves to the last square, continue to the first square.

A player wins when he/she accumulates a combination of facial feature cards that matches that of any other player’s face (as constructed at the start of the game).

36 board squares in all
Blank- 7
Draw a card- 12
Miss a turn- 4
Draw a card from any player- 6
Draw 2 cards- 2
Return a card to the deck- 5 (ignore if the person already has no cards on hand)



In the deck of 48 cards,
NOSE cards- 2 different kinds with 8 cards each

MOUTH cards- 3 different kinds----one kind with 8 cards, the other remaining 2 kinds with 3 cards each

EYES cards- 3 different kinds with 6 cards each

Dilemmas (please feel free to add on)
The players would have to decide between moving forward for a chance (to draw a card, etc) or to sacrifice 3 unwanted cards to draw a card. If so, he/she would also have the dilemma of sacrificing “wanted” cards when faced with .

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