Monday, March 06, 2006

How to make fun social games?

Observation 1: All social games are UNORIGINAL
Meaning it's based on a pre-existing game, be it pointing, cards, doing some actions... I personally find that the social games that most of us have come out with has to be based on a certain familar element. My group attempted to create something really original.. but to no avail yet.

Observation 2:Most social games are about LYING CHEATING AND STEALING.
I don't know, it seems that when 'strategy' is being talked about in social games, it usually means 'lie and cheat your way to victory'. For lil' max, if you perfected the lying technique, you can get past the game. Mafia... you gotta have a poker face of sorts to remain undetected. Tell me if there's a social game without the need to cheat as strategy? (maybe mass scissor paper stone?)

Then.. some quick notes on social games:

If it can be played by one person, then it's not a social game.
If it is not noisy, it is not a social game.
If it does not have some fun penalty of sorts, it is not a social game.
If it is LAME, it can be a social game... (er, thinking of all the games played in pubs)

1 Comments:

Blogger alex said...

Yeah, this is something I'm struggling with for this assignment - how to encourage original social games?!? Could it be that, with the details of game board, graphics, sound, 3D animation, and whatever else it is that makes either a traditional or computer game seem different, we've actually run out of original ideas, and all games are repeating something that's been done before? So its only with social games, where all that's left is the game mechanics, that we see this clearly? Hopefully not...

About observation 2, what I'd love to see is a game where its the collaboration or cooperation that leads to victory, so the opposite of what you describe. But so far, you seem to be right here too.

Guess I'll have to wait and see how the final submissions turn out. :)

4:42 AM

 

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